It might come as no shock that the one Ridge Racer installment that by no means seemed, sounded or performed something like the remainder, and got here courtesy of FlatOut and Wreckfest developer Bugbear Entertainment, was by no means imagined to be a Ridge Racer title to start with. Rather, writer Bandai Namco slapped the label on it halfway by means of improvement, which prompted Bugbear’s Joonas Laakso to make some final minute modifications to attempt — in futility, one may say — to sofa the sport within the RR universe. From his interview with Eurogamer:
“After we knew we were going to make a Ridge Racer title obviously we made changes to make it fit into what we felt a quality Ridge Racer title should be like,” Laakso continued. “Even though it was going to be very different.”
“We took a long hard look at Ridge Racer’s ‘artificial’ feel to make it mesh with what we were doing.” Laakso particularly notes Unbounded’s lighting and music as examples of this. “We tried to make it feel more stylish and mature.”
The cause? Less-serious racing video games had been struggling on the time (as illustrated by the prior instance of Blur) and Namco believed a tie-in with an present property would give Unbounded one of the best shot at success. Only, the sudden heel flip didn’t actually persuade anybody, significantly not longtime Ridge Racer followers. Whatever few of us had been left, anyway.
There you may have it: 10 driving video games that modified profoundly from pitch to launch. Which of those video games did you play, and do you imagine the modifications made impacted these racers for higher or worse? Let us know within the feedback as at all times.
Source: jalopnik.com